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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
public class PlaySoundOnGrab : GrabbableEvents {
public AudioClip SoundToPlay;
public override void OnGrab(Grabber grabber) {
// Play Sound
if(SoundToPlay) {
VRUtils.Instance.PlaySpatialClipAt(SoundToPlay, transform.position, 1f, 1f);
}
base.OnGrab(grabber);
}
}
}